Integrated STEM Education Conference, 2012
We present an informal learning experience for youth ages four through eleven and their families utilizing the integration of art, design, and technology to deliver STEM concepts. The workshop, titled Scrapyard Challenge Jr. 1.0 (SCJ 1.0), was developed from modifications made to an interaction design workshop oriented towards adults, in which participants build novel and expressive electronic objects using found materials and junk. Tapping into the momentum surrounding the maker and tinkerer movements, the learning experience introduces basic principles of electricity and systems thinking using hands-on activities that encourage personal and creative self-expression. Through detailing our experience we suggest that current trends in art, design, and technology practice can provide fertile ground for developing STEM learning. Indeed we argue that this triangulated space is the logical starting ground for the development of a wide variety of STEAMD initiatives.